Thursday 29 May 2008

RATIONALE / CONCEPT - DIGITAL MONSTER?

Just because something is powerful, should it be feared and considered evil? I believe it’s how we as humans use and manipulate it that matters...
The subject of power that I’m looking at is to do with the Internet. The Internet offers endless amounts of possibilities, as nowadays technology is accelerating and growing at a high rate, which is making anything seem possible. This can excite both euphoria and fear.

I’ve decided to make a sound piece to portray the internet as something powerful, capable of mass destruction that has been dormant but is awakening. As what the internet offers, is an amalgamation of ideas and machines from past centuries. Now our technology is able to conceive such ideas, as previous technologies weren’t advanced enough. The piece shows this internet beast creating fear and terrorising civilization.

I’m almost creating an auditory movie, in terms of story and it sounding like a film soundtrack. I Hope that the sound is enough to tell the story, rather than using moving image. Using just sound, and doing it well, will enable the audience to imagine it themselves and allows the mind to be creative. Just as Cloverfield included no background story in the film, but through random websites, cryptic clues and possibilities of the story are there to be explored, enabling viewers to come up with our own theories and ideas.

My piece is mimicking and amalgamating the stories of H.P Lovecraft’s novel ‘The Call of Cthulhu,’ Godzilla, and the Cloverfield monster. The internet is being portrayed as this monstrous digital creature, awakening at the depths of the earth to unleash itself on the world. All these creatures from films such as Godzilla and Frankenstein, are all metaphorically and realistically representing our cultures anxiety’s and fears form certain periods of time. Examples include, Clovefield- messing with nature or disrupting our planet, Godzilla- the greed of people and the threat of the A-Bomb, Frankenstein- Tampering with life. They all follow this idea of mans creation becoming more powerful than us, and wiping us out.

My monster will be representing our modern day fear and paranoia of the Internet. As without knowing it we are open to identity fraud with all our bank details, and your boss sacking you for seeing inappropriate pictures of you on Facebook ect. Events such as these can often destroy someone’s life. So that is why my digital beast is represented as destructive.

However, I believe a lot of this online paranoia is stuff we should be aware of, but not let it get in the way of using it for good things. The piece comes across as this is something to be feared of. But infact, if it wasn’t for the internet I wouldn’t have been able to create this track, as a lot of sounds used where recorded or downloaded off the net. I then used music programmes (which I had downloaded, rather than pay £700 or so) to sequence and manipulate them.

To conclude, it’s a double edged sword when defining if the internet is something to be feared of. As it offers amazing possibilities, but due to this it also creates fear of the unknown or unthinkable, like the depths of the ocean. Like I said earlier, this can excite both euphoria and fear. What if this power is the wrong hands? What if we misunderstand such powers in the world? What could happen? But in my case, I just used the internet’s power to aid me in being creative and make a piece of music to demonstrate our cultures latest anxiety and paranoia.

kristos animal nets

Thursday 22 May 2008

EXAM PROJECT - So Far.......

For my end of year project, i have decided to make a sound piece.

The piece will be more ambient and sensual, rather than melodic tunes and tight rhythms.

The track will be representing technology of the internet as a huge kind of monster/creature/beast. The piece will show the progression of this beast being dormant(sleeping), but then arising and unleashing itself on the world. It will be kind of mimicking the story of Godzilla or Cthuhlu, arising and attacking the world.

I intend to use sounds found by myself on the internet, as well as from old horror movies such as Frankenstein and Godzilla. I'm also creating sounds using live instruments, as well as using Midi. I will use several music programs to create it. The main one being 'REASON'.

I did think of using visuals, but after thinking it over and discussing it with my tutor, i thought best to focus on just the sound, and make it really strong.

Monday 12 May 2008

Dissertation - Summary - THE WORK OF AURA IN THE DIGITAL REVOLUTION

To begin to summarise, I believe that the rise of mechanical reproduction, has radically affected how art, film and music is created and distributed as well as making us question how we create and classify art. Due to the breakdown of traditional methods, classifying art can come in limitless forms. It could be argued that within the wider context, an entirely new art form has been created which affects all these different media that encompasses both its creation and distribution as fairly equal aspects. However it could be said that the digital era is leading to the extinction of physical formats. This is inextricably linked to the demand of our current culture for instant accessibility to multimedia. Our current society is highly immersed in technology which has become a commodity of everyday life. Through a large and complex system of information and communication, multi- media are made accessible on many formats which are also open to manipulation.

The machinery and technology that is argued to dictate our digital culture cannot be represented in physical terms no more. Computer technology is making information almost disappear and become invisible. But it is almost becoming natural to us to conceive work as data rather than something tangible. The same can be said of how multi- media is increasingly being created and represented. Through the rise of capitalism and it’s compulsive drive towards abstraction, it has broadly shaped our Digital landscape. Which could say that aura in physicality is becoming of less importance or relevance as our culture demands instant access to the broad spectrum of media, and capitalism is there to provide at any expense or consequences. Just as in the film Blade Runner, the world is run by capitalist companies, such as Tyrell, that has made advancements in the means of technology and are able to clone humans. But this seems to of come at some consequence of the planet, as it’s always dark and raining.

The distinction of aura is constantly being blurred as it seems to be very relevant to the past that tie in with nostalgic elements. Time and development of technology is continuously liquidating aura and nostalgia. It is forever changing as everything is relative to what came before and after. But the ever increasing rate at which it is now morphing and becoming ever abstract, is constantly multiplying in pace due to technologies capabilities nowadays. It’s almost like a fast-forward effect that makes development happen at a dramatic rate in a short amount of time. A speeding up of the process, which can excite both terror and euphoria.

Walter Benjamin argued that aura is lost when an original piece of art is reproduced. However that is not the case in digital culture, as different mediums are a created in digital formats, so an original was never there. So how will aura be defined in digital work? I feel that nostalgia will be forever present in defining aura in the same way that certain smells and sounds can evoke specific and vivid memories of childhood and is essentially informed by the perceptions and experiences of the viewer relating to the work. Different artifacts of work are now accessible on many different formats, but more and more it only exists as information located in a broad digital media scope, such as the internet or our personal mp3 players and computers. No longer will something such as a CD have its own individual aura of physicality. The content itself can trigger nostalgia, but I certainly believe that it loses a considerable amount of its experience, due to it how it’s viewed, or listened to in a digital format.

There might come a time when we will no longer be able to revisit old artifacts such as a vinyl, and be listened on a record player. Not only would this trigger nostalgic aura in terms of the music itself, but interacting with this artifact of the past gives it something unique due to its interaction and physical experience. Whereas viewing films, or listening to music on your computer as just digital data, it has a more generic experience. A simple few clicks and you’re viewing a feature length film. This definitely does not ruin your viewing, if anything its better thanks to the digitizing of media. It allows greater variation of interacting and viewing it, but only as digital information. But I believe this is at the expense of physical formats and machines that can also be integral to a certain piece of art or media.
Through the huge blanket of communication created by our digital culture, people are beginning literally to take matters into their own hands, and manipulate and evolve our culture through the means of technology, at a rate never previously achieved.

Monday 28 April 2008

Exam Project Intention - Evil: Myth & Reality

It can be said that we live in a society that is very susceptible to fear and paranoia. Creating fear always been a tactic used for centuries to keep control over people, but in the past century it’s become easier to do so world wide, and on a mass scale due to communication technologies available to us. It’s embedded and broadcasted into advertising through T.V, radio, larger than life billboards, and the internet. We are constantly warned of terrorism, rapists, pedophiles, safety of our children, ect. We are told of procedures to follow, to avoid such happenings, such as alerting someone if you suspect them to be a terrorist at an airport. Rather obvious things, but its creating a shared mind set of fear amongst people. But also the means of technology are creating fear of surveillance.

An article in the Guardian last week showed an increase of television viewing surrounding terrorism, and street crime. Viewing figures from between the time 9 until 10 showed that shows such as ‘The age of terror(1.1 million viewers), Waking the dead(revolving around a European terrorist cell. 6.8 million), Cops with cameras (3.5 million)and CSI: Crime scene investigation (2.8 million)took up 60% of audience share. It just shows how nowadays we are aware of these threats but T.V stations choose to use them as entertainment or insight.

Nowadays it is argued that there is an endless and ever growing list of things to fear or to be aware that COULD HAPPEN!! But what should we be actually afraid of, or not be a tall? The word ‘evil’ is commonly used to describe something to be feared of. For example Bush describes terrorists as evil. Evil is a broad term used to indicate a negative moral or ethical judgment, often used to describe intentional acts that are cruel, unjust, or selfish. But what is actually evil, and what is the evilness in our world? Is it what we humans have created ourselves, for instance the ‘Internet’, or in a fiction sense, ‘Frankenstein’?

I recently discovered H.P Lovecraft’s tale ‘The Call of Cthulhu.’ It’s about a creature that is a huge, octopoid sea monster, sleeping for centuries at the bottom of the ocean (either "dreaming" or "dreamless"), and destined to emerge from his slumber in an apocalyptic age. So this creature is seen as evil, as it intends to destroy humanity and end the world. This is obviously a mythical and science fiction sense of evil, but it got me thinking about it parallels in the real world. What in reality shares Cthulhu’s story?

I watched the documentary film ‘The Corporation.’ The film examines and critiques corporate practices, and draws parallels between examples of corporate malfeasance and the DSM-IV's symptoms of psychopathy. Unconcern for the feelings of others, incapacity to maintain enduring relationships, reckless disregard for the safety of others, deceitfulness (repeated lying to and deceiving of others for profit), incapacity to experience guilt and failure to conform to the social norms with respect to lawful behaviors. I found the comparison between a corporation and a psychopath really interesting yet awfully true. A pyscopath would be considered evil surely? The documentary shows how capitalists greed and disregard to humans and nature is destroying the world as well as the people. Theres not much difference to Cthulhu’s rampage of the earth, and that of which capitalism is doing to the world. The only one being that Cthulhu’s way is a lot quicker, visible and one clear direction to point our hate at.
If you asked people what are they more scared of out of; an attack on the world from a Godzilla type creature, capitalism, or the Internet? Most people would say Godzilla, but the fact is the damage from corporate businesses is a lot more real and is happening. Also the internet is a large and unknown entity, like the sea, which often creates fear or distrust.
In this project I want to explore what evil is and draw comparisons and parallels in a mythical sense, and in reality. What should would we be afraid of , or of anything at all? Is the internet a reference to Cthulhu? The internet could be seen as a large monster. Hungry and greedy for information and power. Some People have pessimistic views of the net, some don't. It offers communication and access to information in the safety and comfort of your own home. But at the same time your not sure who your actually talking to and how truthful this information is, or who’s listening in. It’s a doubled edged sword. Although it offers these great services, it can create paranoia of surveillance. Just because something is considered a monster (e.g.Frankenstein), is it actually harmful, or is it to do with how we use and provoke it. The same could be said about the internet. This is my main aim to demonstrate.
I am undecided what it is I’ll actually create, but it will be working around animation and video. Maybe some kind of interactive piece.